Download E-books Hello! iOS Development PDF

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By Lou Franco

Summary

Hello! iOS Development is an educational designed for beginner iOS builders. utilizing the hi! variety of person pleasant cartoons and illustrations, this wonderful ebook will consultant you step by step as you write your first apps for the iPhone and iPad and upload them to the App shop.

About This Book

To create a winning iPhone or iPad app you wish a very good inspiration, critical dedication, and a few programming knowledge. if you happen to provide the assumption and the dedication, this enjoyable and easy-to-read ebook can assist you decide up the coding talents you want to convey your app to lifestyles.

Hello! iOS Development is an academic designed for brand new iOS builders. It builds in your latest programming wisdom to create apps for the iPhone and iPad utilizing the Objective-C language and Apple's loose Xcode instruments. Characters from the consumer pleasant comic strip sequence consultant you as you write your first apps and upload them to the App Store.

Written for readers with beginning-level programming talents. No past event with iOS improvement is believed.

Purchase of the print ebook features a loose book in PDF, Kindle, and ePub codecs from Manning guides.

What's Inside

  • No iPhone or iPad improvement adventure required
  • Go from serviette cartoon to complete app
  • Publish your apps within the App Store
  • Easy writing sort with visible studying aids

About the Authors

Lou Franco is an iOS developer with over a decade of iOS adventure. Eitan Mendelowitz teaches computing and the humanities at Smith collage.

Table of Contents

    PART 1 hi! IPHONE
  1. Hello! iPhone
  2. pondering like an iPhone developer
  3. Coding in Objective-C
  4. PART 2 IPHONE functions: STEP via STEP
  5. Writing an app with a number of views
  6. Polishing your app
  7. Working with databases and desk perspectives
  8. Creating a photo-based application
  9. Moving, rotating, modifying, and animating images
  10. Working with situation and maps
  11. getting access to the internet
  12. PART three GOING FROM XCODE TO THE APP STORE
  13. Debugging and optimizing your software
  14. Building for the machine and the App Store

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However it doesn’t have to follow an equivalent switch at each one aspect of the animation. within the code, you’re utilizing an ease-in/ease-out animation, for you to begin slowly, accelerate, after which decelerate. determine five. 20 An ease-in/ease-out animation through the years you'll even have selected to only ease in. Then it's going to appear like this: determine five. 21 An ease-in animation through the years And, in fact, you'll opposite that or don't have any easing whatever through the use of diversified curves. you employ this animation by means of including the subsequent code to the top of the showCards message in FCViewController. m: FCAppDelegate* delegate = [[UIApplication sharedApplication] delegate]; [delegate pushView]; Slide animations are everywhere in the iPhone. You’re utilizing a push, this means that one view pushes the opposite out of how. There also are unearths and move-ins, that you can see via altering the kind of the transition to kCATransitionReveal or kCATransitionMoveIn. the rush animation is a part of the QuartzCore framework; that’s why you needed to import QuartzCore. h. that allows you to use the framework, you furthermore mght need to upload it for your venture. decide on the undertaking within the venture Navigator, and click on FlashCards lower than pursuits. ensure the precis tab is chosen, and scroll right down to associated Frameworks and Libraries. click on the plus signal so as to add the framework, and select QuartzCore. Framework. determine five. 22 including the QuartzCore framework five. three. 2 Flipping a view to teach its again one other animation variety you spot much is a turn. Apps that include a unmarried reveal with settings occasionally use this animation to make it appear like the settings are at the again of the view. determine five. 23 A turn animation The code for a turn is the same to that of a push, yet simply because flips will be utilized to person parts in addition to the whole reveal, you want to use UIView’s animation help rather than utilizing CATransition at once. upload this message to FCAppDelegate. h: -(void) flipView; And here’s the message implementation for the . m dossier: -(void) flipView { [UIView beginAnimations:@"flip" context:nil]; [UIView setAnimationTransition: UIViewAnimationTransitionFlipFromLeft forView:self. window cache:YES]; [UIView setAnimationDuration: zero. 5]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; [UIView commitAnimations]; } The messages have an analogous that means as their CATransition opposite numbers, with setAnimationCurve having an analogous which means as setTimingFunction. to name it, use this code in FCCardViewController. m, on the finish of answerButtonTouched: FCAppDelegate* delegate = [[UIApplication sharedApplication] delegate]; [delegate flipView]; Flips paintings good therefore as the app is emulating playing cards. it'd be even greater if you happen to have been exhibiting the again of a card within the subsequent view, simply because then the animation will be in the direction of the real-life model. five. three. three utilizing customized animations the single different issues that don’t animate are the controls that seem while the app begins. this is often extra advanced since you aren’t transitioning a whole view straight away. every one half wishes its personal animation.

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